Wednesday, August 2, 2017

THE GROUNDS 27I MUTATION ROOM.

27I MUTATION ROOM. Worked into the west wall is a large stone face. Any person who touches it must save vs spells or suffer one of the following mutations:

1d%
Mutation
01-04
additional eye (1d6, 1=right palm, 2=scalp, 3=left nipple, 4=small of back, 5=right knee, 6=left shoulder)
05-08
additional head
09-12
albino
13-16
beak replaces mouth
17-20
bulging eyes
21-24
change gender
25-28
duplicate pair of arms (extra attack if weapon added)
29-32
ears grow huge
33-36
extra joint to arms (50%) or legs (50%)
37-40
eyes are now stalked
41-44
facial features rearrange
45-48
gains silly voice
49-52
grows fur on body
53-56
horns
57-60
lion's mane
61-64
long legs (increase move by 3”)
65-68
long tongue with small face at end
69-72
lose one eye and other one moves to middle of face
73-76
nose grows two feet long
77-80
obese (maximum weight for race/ gender)
81-84
skin color change (1d6, 1=red, 2=orange, 3=yellow, 4=green, 5=blue, 6=purple)
85-88
tail (1d6, 1=fox, 2=lizard, 3=fish, 4=tiger, 5=rat, 6=bird)
89-92
Thin (minimum weight for race/ gender)
93-96
warty skin
97-00
DM choice

Touching the head more than once does nothing. For purposes of getting the mutation removed, treat the effect as a curse. Once a person has touched the head, they now carry a faint aura which can be smelled out by a certain tribe of gnomes. Two gnomes will arrive in 1d4 days to serve them. The gnomes will be chaotic in alignment and good/evil/neutral based on the alignment of their master.

Chaotic Gnome (AC 6; MV 6”; HD 1; #AT 1; D By weapon; XP 10 + 1/hp)

Each will have 0-9 (1d10-1) gold crescents, 0-19 (1d20-1) silver spanners, and 0-99 (1d%-1) copper pieces. They will be armed with a short sword (40%), hand axe (30%), or club (30%).

The gnolls treat this as a sacred object. Occasionally a gnoll will come here and toach the face on purpose in order to receive a mutation. Then they will go out to explore the Castle and Grounds with their gnome servants.

No comments:

Post a Comment